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Retroarch windows 10 random stutter
Retroarch windows 10 random stutter










retroarch windows 10 random stutter
  1. #Retroarch windows 10 random stutter drivers
  2. #Retroarch windows 10 random stutter windows 8.1
  3. #Retroarch windows 10 random stutter plus
  4. #Retroarch windows 10 random stutter series

I require it for my surround sound setup, otherwise my pc will just send a stereo signal and not activate my subwoofers.“gl” and “glcore” are 2 video drivers available on desktop computer : Unfortunately disabling audio enhancements is not feasible for some setups. Click it, then in "Speakers properties" go to "Enhancements" tab, and then tick the box "Disable all enhancements" and apply, ok, yada yada. Go to control panel and find "Sound" or whatever it is that controls sound in current versions of Windows. Increasing buffer size makes the framerate worse (at 4096 it looks like frameskipping is turned on to maximum even though it is not), and muting the volume makes it the absolute worst surprisingly.

#Retroarch windows 10 random stutter plus

I tried all combinations of audio buffer plus output frequency. Audio sync is on, sync to video is off, framerate is set to native, frameskip is zero, using OpenGL display driver. Framerate is always between 59.5 and 59.7 now. There is still some slight stutter but it works a lot better than it did. But the spiking is gone and everything is more silky smooth.Īs a final test I ran "Famicom Mini 29 - Akumajou Dracula (Japan)" because the title is on a loop and scrolls in smoothly from the left.

retroarch windows 10 random stutter

I guess Windows was still running them regardless. Odd thing is I had all of those turned off, but the box wasn't ticked.

retroarch windows 10 random stutter

The built in Windows sound enhancements!!! Here's what fixed it for me: Now I am going to tell you what caused this problem. Hopefully that all wasn't to hard to follow along to. With "sync to audio" the demo framerate is all over the place, as low as under 50 fps! The title screen spike is also the same with just the "sync to video" option enabled, yet there is no frame dropping at all with this on. The title screen spikes are consistent, even though there is no sound played at the title screen until you press start. I noticed that in my task manager while this is going on, the background process "Windows Audio Device Graph Isolation" (audiodg.exe) is spiking at around 25% for CPU usage during the worst framerates, and with the volume muted in the emulator itself it hovers around that mark the whole time Castlevania is running its demo.

#Retroarch windows 10 random stutter series

I used "Classic NES Series - Castlevania (USA)" rom demo mode as a test because it works really well for this particular case.

#Retroarch windows 10 random stutter windows 8.1

Running a laptop with 60hz monitor and Windows 8.1 64 bit. I think I "solved" that by enforcing regular vsync in Nvidia global settings (breaking the turbo in several emus) and running mgba with Intel igpu, but I'm not sure. In that case, I think the root problem was the dual GPU (intel HD4600+ Geforce 820M) managed by Nvidia Optimus, giving weird frame pacing and diagonal tearing issues in many emulators and games. I also have some trouble with framerate in my old computer, affecting this and other emulators. only 120 seems to run at that framerate (although 2 times faster), but that's probably due to the windows compositor limiting it to the monitor max refresh rate.Ĭurrent Device: Laptop legion-5-15arh05h with ryzen 5 4800H, GTX2060 (and a Radeon disabled in BIOS), 16GB RAM, Win10 20h2 and a 120hz monitor (some emulator dislike being run at that refresh rate, forcing me to use Adaptative sync (half refresh rate) 45fps option gives 47fps, 30fps option gives 30.6fps, 90fps gives 92-94fps. When I choose 60fps or native, mgba FPS counter shows 65-66fps. I think FPS target is buggy and raises the frame rate slightly higher than the chosen target with audio sync disabled/video sync enabled The downside is the audio sounds terrible (even with the highest audio buffer) and I can't fast forward beyond the refresh rate (120hz, so x2) of my laptop (I can, but it messes the video/audio flow and doesn't really go faster) I could "fix" it by enabling video sync, disabling audio sync and enforcing Adaptative sync (half refresh rate) in mgba profile in Nvidia drivers. The issue was present in every build I tested (dev builds, stable 0.9.1-0.7.3). I have similar issues only in Windows, while in Switch the framerrate and audio are silky smooth.












Retroarch windows 10 random stutter